Destiny players are a lot like World of Warcraft players, they are willing to grind through hours and hours of the game gameplay to get a better piece of equipment…
In a Bungie blog update today, sandbox engineer Jon Cable offers a nice layman’s look at how deep bugs get by the team, and why they can be so tricky…
That’s Bungie’s Lead Designer Luke Smith, talking on NeoGAF about the specific faults of The Dark Below and how the systems will change in the second DLC pack, House of Wolves….
If Bungie can take anything away from the launch of The Dark Below, it’s that it was generally well-received. New missions, new weapons and a fantastic new Raid finally made…
Bungie has heard players’ criticisms about the progression system in Destiny’s first DLC, and said that it won’t repeat the same mistakes again when it releases the next DLC, House…
As covered in this Destiny guide. Destiny power leveling also has guides for you, the Necrochasm is obtained by getting the Husk of the Pit from a Swordbearer Knight and…
A photo did the rounds that was supposedly taken during an in house developer’s conference, which showed off a big screen of future DLC releases. These included “House of Wolves”,…
1. Looking For Group Integration Destiny’s biggest problem by far is a lack of matchmaking options: aside from Strike or Crucible playlists, players cannot use matchmaking to connect to random…
When Bungie released an update to Destiny earlier this week, it was meant to remove various exploits (aka “cheese”) that made it easy for PlayStation and Xbox players to complete…
Hard Mode for Crota’s End is ready. We know you are, too. The first Fireteam to sink their teeth (and their sword) into the final boss (and by opposing, end…