Bungie has heard players’ criticisms about the progression system in Destiny’s first DLC, and said that it won’t repeat the same mistakes again when it releases the next DLC, House of Wolves.
“Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated,” Bungie design lead Luke Smith said in a post to NeoGAF. Specifically, Smith was referring to gear from vendors invalidating the efforts of players who raided the game’s Vault of Glass, and resetting talents when upgrading an exotic weapon.
“We want fewer barriers to equipping upgrades,” Smith said. “The shard economies erect these barriers between players and the new piece of gear they just got. We’re not intending to adjust the shard economy for this Tier — we don’t want to invalidate player effort (again). But removing the barrier between that new drop you’re excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.”
Hopefully, House of Wolves really manages to implement all these changes and reduce Destiny’s grind to the point where it doesn’t motivate players to invent elaborate contraptions that do it for them.